Tailored Room Description
version 10 by Emily Short
Documentation
- Chapter: Using Tailored Room Description
- Section: Overview of Tailored Room Description's Process
- Section: Initial appearance, flexible appearance
- Section: Overriding the default for specific objects
- Chapter: Extra and Related Features
- Example: * Doors and doors - Writing paragraphs about doors to generate sentences such as "Exits include the white door and the black door. The black door is open."
- Example: * Boatman - A sample involving modified descriptions for items in an enterable container with the player.
- Example: ** Introductions - A system whereby both things and rooms can be given an "introduction", a tag line of text that is added the first time the player sees them in the room description if they are the main topic of a paragraph, or as an addendum to the object's description the first time it's examined. Introduction text can also be reviewed by the player with a THINK ABOUT command.
- Example: ** Gobs of Mayonnaise - A scenario with various objects competing for our attention.
Tailored Room Description is an extension for use with Emily Short's Room Description Control. Tailored Room Descriptions provides a set of rules for writing paragraphs about objects.