Introductions
version 1 by Emily Short
Documentation
- Chapter: Things
- Section: Introductory text for things
- Section: Segues between object introductions
- Section: Segues that completely replace existing introductions
- Section: Spacing introductions and segues
- Chapter: Rooms
- Chapter: Troubleshooting and Compatibility
- Section: Introductions don't appear for objects in the room
- Section: Introductions don't appear for objects on supporters
- Section: Using with alternative room description extensions
- Example: * Marzipan Sea - Several objects with introductions and segues flowing together.
- Example: ** Kill Doctor Pearson - A slightly more complex example where NPCs are scattered around at
Introductions allows the author to write introductions that will appear the first time the player sees certain items and rooms, and also to create segues drawing two passages of introductory text together.