Computers
version 5 by Emily Short
Documentation
- Chapter: Hardware
- Section: The computer kind; screens and keyboards
- Section: Laptops and desktops; mice and trackpads
- Section: Extension ports
- Chapter: Software
- Section: Software in general
- Section: Default software kinds
- Section: Password lock programs
- Section: Multiple-Choice Programs
- Section: Search engines
- Section: Email
- Example: * Reading Email - A laptop set up with a password lock program that gives way to email we can read, and a new message that is delivered while we wait.
- Example: * Powered Email Machine - The same as above, except that we add Power Sources to create a laptop with a battery that can be drained of power and shut down.
- Example: * USB Drive - A very simple implementation of a laptop that can search for and find new data when a USB stick is inserted into its extension port.
- Example: ** Operations - A desktop computer running an operating system that in turn allows the player to select and run either the browser or the email program.
- Example: *** Balance Checking - An ATM, or automatic teller machine, that requires a debit card and pin before allowing the player access to the main menu screen. Demonstrates the use of extension ports, enumerated multiple-choice programs, and a new software kind from scratch for the welcome screen.
"Computers" implements a basic computer set-up. Implemented computers have peripherals: such as a screen and keyboard by default, and others optionally. They may run software; several types of default software are provided. They may also have data ports of various sorts, though the behavior of these ports is minimally elaborated here.
By itself, "Computers" does not implement cords or batteries and does not worry about computer power supplies. However, if we include Power Supplies by Emily Short (which also requires Plugs and Sockets by Sean Turner), we will get power cords for our desktop computers and a combination of cords and batteries for laptops.