Adventure Book

version 1/110101 by Edward Griffiths

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  • Chapter Three -- How an Adventure Book Works

    Section 1 -- Game Commands

    [Adventure Book allowed for a number of commands for game management. We can use the Inform 7 version of most of these, but we want to allow the syntax that Adventure Book used.]

    Table of Commands
    topic  
    "restart/x"  
    "save/s"  
    "restore/r"  
    "quit/q"  
    "look/l"  
    "inventory/i"  
    "help/h"  

    Understand the command "x" as something new.
    Understand "x" as restarting the game.
    Understand the command "s" as something new.
    Understand "s" as saving the game.
    Understand "r" as restoring the game.