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version 12/091223 by David Fisher

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  • Section: Touching

        Table of custom library messages (continued)
      Message Id  Message Text  
      LibMsg <report player touching things>  "You feel nothing unexpected."  
      LibMsg <report npc touching things>  "[The person asked] touches [the main object]."  
      LibMsg <report player touching self>  "If you think that'll help."  
      LibMsg <report npc touching self>  "[The person asked] touches [himself]."  
      LibMsg <report player touching other people>  "Keep your hands to yourself!"  
      LibMsg <report npc touching other people>  "[The person asked] touches [the main object]."  

    48. Rhetorical Commands

        Table of custom library messages (continued)
      Message Id  Message Text  
      LibMsg <block saying yes>  "That was a rhetorical question."  
      LibMsg <block saying no>  "That was a rhetorical question."  
      LibMsg <block saying sorry>  "Oh, don't apologize."  
      LibMsg <block swearing obscenely>  "Real adventurers do not use such language."  
      LibMsg <block swearing mildly>  "Quite."  

    49. Body Movement

        Table of custom library messages (continued)
      Message Id  Message Text  
      LibMsg <block climbing>  "I don't think much is to be achieved by that."  
      LibMsg <block jumping>  "You jump on the spot, fruitlessly."  
      LibMsg <block jumping over>  "You would achieve nothing by this."  
      LibMsg <block swimming>  "There's not enough water to swim in."  
      LibMsg <block swinging>  "There's nothing sensible to swing here."  
      LibMsg <block waving hands>  "You wave, feeling foolish."  

    50. Physical Interaction

        Table of custom library messages (continued)
      Message Id  Message Text  
      LibMsg <block attacking>  "Violence isn't the answer to this one."  
      LibMsg <block burning>  "This dangerous act would achieve little."  
      LibMsg <block cutting>  "Cutting that/those up would achieve little."  
      LibMsg <block rubbing>  "You achieve nothing by this."  
      LibMsg <block setting to>  "No, you can't set that/those to anything."  
      LibMsg <block tying>  "You would achieve nothing by this."  
      LibMsg <report player waving things>  "You look ridiculous waving [the main object]."  
      LibMsg <report npc waving things>  "[The person asked] waves [the main object]."  
      LibMsg <cannot wave something not held>  "But you aren't holding that/those."  
      LibMsg <squeezing people>  "Keep your hands to yourself."  
      LibMsg <report player squeezing>  "You achieve nothing by this."  
      LibMsg <report npc squeezing>  "[The person asked] squeezes [the main object]."  
      LibMsg <block throwing at>  "You lack the nerve when it comes to the crucial moment."  
      LibMsg <throw at inanimate object>  "Futile."  

    51. Push, Pull, Turn

        Table of custom library messages (continued)
      Message Id  Message Text  
      LibMsg <report player pushing>  "Nothing obvious happens."  
      LibMsg <report npc pushing>  "[The person asked] pushes [the main object]."  
      LibMsg <report player pulling>  "Nothing obvious happens."  
      LibMsg <report npc pulling>  "[The person asked] pulls [the main object]."  
      LibMsg <report player turning>  "Nothing obvious happens."  
      LibMsg <report npc turning>  "[The person asked] turns [the main object]."  
      LibMsg <block pushing in directions>  "[The main object] cannot be pushed from place to place."  
      LibMsg <not pushed in a direction>  "That's not a direction."  
      LibMsg <pushed in illegal direction>  "Not that way you can't."  
      LibMsg <cannot push something fixed in place>  "It is fixed in place."  
      LibMsg <cannot pull something fixed in place>  "It is fixed in place."  
      LibMsg <cannot turn something fixed in place>  "It is fixed in place."  
      LibMsg <cannot push scenery>  "You are unable to."  
      LibMsg <cannot pull scenery>  "You are unable to."  
      LibMsg <cannot turn scenery>  "You are unable to."  
      LibMsg <cannot push people>  "That would be less than courteous."  
      LibMsg <cannot pull people>  "That would be less than courteous."  
      LibMsg <cannot turn people>  "That would be less than courteous."  

    52. Speech / Interpersonal Actions

        Table of custom library messages (continued)
      Message Id  Message Text  
      LibMsg <block answering>  "There is no reply."  
      LibMsg <block asking>  "There is no reply."  
      LibMsg <block buying>  "Nothing is on sale."  
      LibMsg <block kissing>  "Keep your mind on the game."  
      LibMsg <block singing>  "Your singing is abominable."  
      LibMsg <block telling>  "This provokes no reaction."  
      LibMsg <telling yourself>  "You talk to yourself a while."  

    53. Mental Actions

        Table of custom library messages (continued)
      Message Id  Message Text  
      LibMsg <block thinking>  "What a good idea."  
      LibMsg <block player consulting>  "You discover nothing of interest in [the main object]."  
      LibMsg <block npc consulting>  "[The person asked] looks at [the main object]."  

    54. Sleep And Waiting

        Table of custom library messages (continued)
      Message Id  Message Text  
      LibMsg <block sleeping>  "You aren't feeling especially drowsy."  
      LibMsg <block waking up>  "The dreadful truth is, this is not a dream."  
      LibMsg <block waking other>  "That seems unnecessary."  
      LibMsg <report player waiting>  "Time passes."  
      LibMsg <report npc waiting>  "[The person asked] waits."