Default Messages

version 12/091223 by David Fisher

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  • Section: Unlock

        Table of custom library messages (continued)
      Message Id  Message Text  
      LibMsg <report player unlocking>  "You unlock [the main object]."  
      LibMsg <report npc unlocking>  "[The person asked] unlocks [the main object]."  
      LibMsg <cannot unlock without a lock>  "That/They doesn't/don't seem to be something you can unlock."  
      LibMsg <cannot unlock something already unlocked>  "That's/They're unlocked at the moment."  
      LibMsg <cannot unlock without the correct key>  "That/They doesn't/don't seem to fit the lock."