Default Messages

version 12/091223 by David Fisher

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  • Section: Lock

        Table of custom library messages (continued)
      Message Id  Message Text  
      LibMsg <report player locking>  "You lock [the main object]."  
      LibMsg <report npc locking>  "[The person asked] locks [the main object]."  
      LibMsg <cannot lock without a lock>  "That/They doesn't/don't seem to be something you can lock."  
      LibMsg <cannot lock something already locked>  "That's/They're locked at the moment."  
      LibMsg <cannot lock something open>  "First you'll have to close [the main object]."  
      LibMsg <cannot lock without the correct key>  "That/They doesn't/don't seem to fit the lock."