Default Messages

version 12/091223 by David Fisher

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  • Section: Look

        Table of custom library messages (continued)
      Message Id  Message Text  
      LibMsg <report npc looking>  "[The person asked] looks around."  
      LibMsg <top line what on>  " (on [the main object])"  
      LibMsg <top line what in>  " (in [the main object])"  
      LibMsg <top line what as>  " (as {inform 6 short name of the player})"  
      LibMsg <say things within>  "[what's inside the object part 1] [what's inside the object part 2]"  
      LibMsg <say things also within>  "[what's inside the object part 1] also [what's inside the object part 2]"  
      LibMsg <say things on>  "On [the main object] [what's on the object]."  

        To say what's on the object:
            list the contents of the main object, prefacing with is/are, as a sentence,
                including contents, giving brief inventory information,
                tersely, not listing concealed items.

        To say what's inside the object part 1:
            if main object is the location, say "You";
            otherwise say "On/In [the main object] you";
            say " can".

        To say what's inside the object part 2:
            say "see ";
            list the contents of the main object, as a sentence, including contents,
                listing marked items only, giving brief inventory information,
                tersely, not listing concealed items;
            if the main object is the location, say " here";
            say "."