Default Messages

version 12/091223 by David Fisher

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  • Section: Take

        Table of custom library messages (continued)
      Message Id  Message Text  
      LibMsg <report player taking>  "Taken."  
      LibMsg <report npc taking>  "[The person asked] picks up [the main object]."  
      LibMsg <cannot take yourself>  "You are always self-possessed."  
      LibMsg <cannot take other people>  "I don't suppose [the main object] would care for that."  
      LibMsg <cannot take something you are within>  "You[apostrophe]d have to get off/out of [the main object] first."  
      LibMsg <cannot take something already taken>  "You already have that/those."  
      LibMsg <cannot take possessions of others>  "That/those seem(s) to belong to [the main object]."  
      LibMsg <cannot take component parts>  "That/those seem(s) to be a part of [the main object]."  
      LibMsg <cannot take hidden parts>  "That/those isn't/aren't available."  
      LibMsg <cannot reach within closed containers>  "[The main object] isn't open."  
      LibMsg <cannot take scenery>  "That's/they're hardly portable."  
      LibMsg <cannot take something fixed>  "That's/they're fixed in place."  
      LibMsg <cannot reach within other places>  "You can't reach into [the main object]."  

    See also:

        LibMsg <cannot exceed carrying capacity>
        LibMsg <use holdall to avoid exceeding carrying capacity>