Custom Library Messages

version 28/100614 by David Fisher

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  • Section 2.38 - Unlock

    Table of library messages (continued)
    Message Id  Message Text  
    LibMsg <report player unlocking>  "[You] unlock[-s] [the % dobj]."  
    LibMsg <report npc unlocking>  "[The actor] unlock[-s] [the % dobj]."  
    LibMsg <cannot unlock without a lock>  "[That|they] [doesn't|don't] seem to be something [you] [can] unlock."  
    LibMsg <cannot unlock something already unlocked>  "[That's|they're] unlocked[<space> at the moment]."  
    LibMsg <cannot unlock without the correct key>  "[That|those] [doesn't|don't] seem to fit the lock."