Custom Library Messages

version 28/100614 by David Fisher

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  • Section 2.37 - Lock

    Table of library messages (continued)
    Message Id  Message Text  
    LibMsg <report player locking>  "[You] lock[-s] [the % dobj]."  
    LibMsg <report npc locking>  "[The actor] lock[-s] [the % dobj]."  
    LibMsg <cannot lock without a lock>  "[That|they] [doesn't|don't] seem to be something [you] [can] lock."  
    LibMsg <cannot lock something already locked>  "[That's|they're] locked[<space> at the moment]."  
    LibMsg <cannot lock something open>  "First [you][apostrophe]ll have to close [the % dobj]."  
    LibMsg <cannot lock without the correct key>  "[That|those] [doesn't|don't] seem to fit the lock."