Custom Library Messages

version 28/100614 by David Fisher

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  • Section 2.35 - Open

    Table of library messages (continued)
    Message Id  Message Text  
    LibMsg <report player opening>  "[You] open[-s] [the % dobj]."  
    LibMsg <report npc opening>  "[The actor] open[-s] [the % dobj]."  
    LibMsg <report unseen npc opening>  "[The %] opens."  
    LibMsg <cannot open unless openable>  "[That's|they're] not something [you] [can] open."  
    LibMsg <cannot open something locked>  "[It|they] seem[-s] to be locked."  
    LibMsg <cannot open something already open>  "[That's|they're] already open."  
    LibMsg <reveal any newly visible exterior initial text>  "[You] open[-s] [the % dobj], revealing "  
    LibMsg <no newly visible exterior>  "nothing."