Custom Library Messages

version 28/100614 by David Fisher

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  • Section 2.17 - Scoring

    Table of library messages (continued)
    Message Id  Message Text  
    LibMsg <Score command>  "[if game over]In that game you[otherwise]You have so far[end if] scored [the score] out of a possible [maximum score], in [turn count] turn[s]"  
    LibMsg <score changed>  "Your score has just gone [if numeric amount >= 0]up by [the numeric amount in words][otherwise]down by [0 minus the numeric amount in words][end if] point[s]"  
    LibMsg <score notification turned on>  "Score notification on."  
    LibMsg <score notification turned off>  "Score notification off."  
    LibMsg <no scoring>  "There is no score in this story."  
    LibMsg <score rank>  ", earning you the rank of "