Custom Library Messages

version 28/100614 by David Fisher

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  • Section: Unlock

        Table of custom library messages (continued)
      Message Id  Message Text  
      LibMsg <report player unlocking>  "[You] unlock[-s] [the % dobj]."  
      LibMsg <report npc unlocking>  "[if the player can see the actor]library message grammatical numberThe actor] unlock[-s] [the % dobj]."  
      LibMsg <cannot unlock without a lock>  "[That|they] [doesn't|don't] seem to be something [you] [can] unlock."  
      LibMsg <cannot unlock something already unlocked>  "[That's|they're] unlocked[<space> at the moment]."  
      LibMsg <cannot unlock without the correct key>  "[That|they] [doesn't|don't] seem to fit the lock."