Custom Library Messages

version 28/100614 by David Fisher

  • Home page
  • Beginning
  • Previous
  • Next

  • Section: Lock

        Table of custom library messages (continued)
      Message Id  Message Text  
      LibMsg <report player locking>  "[You] lock[-s] [the % dobj]."  
      LibMsg <report npc locking>  "[if the player can see the actor]library message grammatical numberThe actor] lock[-s] [the % dobj]."  
      LibMsg <cannot lock without a lock>  "[That|they] [doesn't|don't] seem to be something [you] [can] lock."  
      LibMsg <cannot lock something already locked>  "[That's|they're] locked[<space> at the moment]."  
      LibMsg <cannot lock something open>  "First [you]'ll have to close [the % dobj]."  
      LibMsg <cannot lock without the correct key>  "[That|they] [doesn't|don't] seem to fit the lock."