Custom Library Messages

version 28/100614 by David Fisher

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  • Section: Go

        Table of custom library messages (continued)
      Message Id  Message Text  
      LibMsg <cannot go that way>  "[You] [can't] go that way."  
      LibMsg <cannot travel in something not a vehicle>  "[You]'ll have to get [=> %][off|out of] [the % dobj] first."  
      LibMsg <cannot go through concealed doors>  "[You] [can't] go that way."  
      LibMsg <cannot go up through closed doors>  "[You] [are] unable to climb [the % dobj]."  
      LibMsg <cannot go down through closed doors>  "[You] [are] unable to descend by [the % dobj]."  
      LibMsg <cannot go through closed doors>  "[You] [can't], since [the %] [is|are] in the way."  
      LibMsg <nothing through door>  "[You] [can't], since [the %] [leads*] nowhere."  
      LibMsg <block vaguely going>  "You'll have to say which compass direction to go in.[/r]"  
    LibMsg <say npc goes>  "[The actor] [goes*] [%]"  
    LibMsg <say npc arrives>  "[The actor] arriv[e-s] [from the main object]"  
    LibMsg <say npc arrives from unknown direction>  "[The actor] arriv[e-s]"  
    LibMsg <say npc arrives at>  "[The actor] arriv[e-s] at [the %] [from the secondary object]"  
    LibMsg <say npc goes through>  "[The actor] [goes*] through [the %]"  
    LibMsg <say npc arrives from>  "[The actor] arriv[e-s] from [the %]"  
    LibMsg <say npc vehicle>  "[on|in] [the %]"  
    LibMsg <say npc pushing in front with player>  ", pushing [the %] in front, and [you] along too"  
    LibMsg <say npc pushing in front>  ", pushing [the %] in front"  
    LibMsg <say npc pushing away>  ", pushing [the %] away"  
    LibMsg <say npc pushing in>  ", pushing [the %] in"  
    LibMsg <say npc taking player along>  ", taking you along"  

    To say from (dir - a direction):
    say "from ";
    if dir is down, say "below";
    if dir is up, say "above";
    if dir is not down and dir is not up, say "the [dir]".