Custom Library Messages

version 28/100614 by David Fisher

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  • Section: Scoring

        Table of custom library messages (continued)
      Message Id  Message Text  
      LibMsg <Score command>  "[if game over]In that game you[otherwise]You have so far[end if] scored [the score] out of a possible [maximum score] in [turn count] turn[s]"  
      LibMsg <score changed>  "Your score has just gone [if numeric amount >= 0]up by [the numeric amount][otherwise]down by [0 minus the numeric amount][end if] point[s]"  
      LibMsg <score notification turned on>  "Score notification on."  
      LibMsg <score notification turned off>  "Score notification off."  
      LibMsg <no scoring>  "There is no score in this story."  
      LibMsg <score rank>  ", earning you the rank of "