Custom Library Messages
version 28/100614 by David Fisher
Documentation
- Chapter: How To Use This Extension
- Section: New Messages In Version 25
- Section: Overview
- Section: A Little Grammar
- Section: Setting The Character's Name
- Section: The "Examine me" Text
- Section: Changing Library Messages
- Section: More Complex Messages
- Section: Handling Verbs
- Section: Auxiliary Verbs: "You have eaten"
- Section: The Current Object
- Section: Conditions
- Section: Numbers
- Section: Special Characters
- Section: Before And After Library Messages
- Section: The Player And The PC
- Section: Using Commands Outside The Library
- Section: Debugging
- Section: Known Bugs And Limitations
- Section: Acknowledgements
- Section: Change History
- Section: Important Kinds and Values
- Chapter: Messages
- Section: End of game messages
- Section: Descriptions
- Section: Prompts and Input
- Section: Undo
- Section: Oops
- Section: Again
- Section: Syntax Errors
- Section: Illegal Commands
- Section: Multiple Objects
- Section: Implicit Actions
- Section: Carrying Capacity
- Section: Disambiguation
- Section: Pronouns
- Section: Commanding People
- Section: File Operations
- Section: Transcripts
- Section: Scoring
- Section: Inventory
- Section: Darkness
- Section: Take
- Section: Remove
- Section: Drop
- Section: Insert
- Section: Put On
- Section: Give
- Section: Show
- Section: Enter
- Section: Exit, Get Off
- Section: Go
- Section: Brief, Super Brief, Verbose
- Section: Look
- Section: Examine
- Section: Search
- Section: Look Under
- Section: Open
- Section: Close
- Section: Lock
- Section: Unlock
- Section: Switch On
- Section: Switch Off
- Section: Wear
- Section: Take Off
- Section: Eating And Drinking, Senses
- Section: Touching
- Section: Rhetorical Commands
- Section: Body Movement
- Section: Physical Interaction
- Section: Push, Pull, Turn
- Section: Speech / Interpersonal Actions
- Section: Mental Actions
- Section: Sleep And Waiting
- Example: * Jeans & Rock - Some small changes to the standard messages.
- Example: * Jeans & Rock II - Different points of view.
- Example: * Jeans & Rock III - Past tense messages.
- Example: * Out of World - Printing "out of world" messages in italic.
Chapter: How To Use This Extension
Section: New Messages In Version 25
The following new messages were added in the previous version of Custom Library Messages (v25, April 2008):
LibMsg <cannot drop if this exceeds carrying capacity>
LibMsg <cannot exit thing not within>
LibMsg <comment recorded>
LibMsg <comment not recorded>
LibMsg <no scoring>
LibMsg <score rank>
LibMsg <noun needed>
LibMsg <noun not needed>
LibMsg <object needed>
LibMsg <object not needed>
LibMsg <second object needed>
LibMsg <second object not needed>
LibMsg <second noun needed>
LibMsg <second noun not needed>
LibMsg <something more substantial needed>
LibMsg <undo forbidden>
LibMsg <dark room name>
LibMsg <report unseen npc closing>
LibMsg <report unseen npc opening>
LibMsg <report npc implicit take>
LibMsg <npc unable to do that>
LibMsg <say npc arrives at>
LibMsg <say npc arrives from unknown direction>
LibMsg <say npc arrives from>
LibMsg <say npc arrives>
LibMsg <say npc goes through>
LibMsg <say npc goes>
LibMsg <say npc pushing away>
LibMsg <say npc pushing in front with player>
LibMsg <say npc pushing in front>
LibMsg <say npc pushing in>
LibMsg <say npc taking player along>
LibMsg <say npc vehicle>
In addition, LibMsg <report npc giving> was split into:
LibMsg <report npc giving to npc>
LibMsg <report npc giving to player>
And the "report npc opening/closing" messages were split into:
LibMsg <report npc opening>
LibMsg <report unseen npc opening>
LibMsg <report npc closing>
LibMsg <report unseen npc closing>