version 5/071110 by David Cornelson
Example: ** InfoLand - Example of asking who and what a couple of things are in a game.
Include WhoWhat by David Cornelson.
Infoland is a room. "You are in a familiar land with lots of familiar things. You can see Floyd here and a thief."
When play begins:
now the People Identity Table is the Table of People Identities;
now the Thing Identity Table is the Table of Thing Identities;
now the Player Character Identity Table is the Table of Player Character Identities.
Table of People Identities
|"floyd/robot"||"He is your friend."|
|"thief/stranger"||"You don't know the stranger,||but he looks very suspicious."|
Table of Thing Identities
|"floyd/robot"||"Floyd is a robot."|
|"thief/stranger"||"He seems to be a thief."|
Table of Player Character Identities
|"girl"||"So it would seem, although you'd prefer a few more curves."|
|"pretty"||"You hide it well."|
Test me with "who is floyd? / what is floyd? / who is the thief? / what is the thief? / am i girl? / am i pretty? ".