Procedural Randomness

version 2 by Aaron Reed

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  • Version 2 of Procedural Randomness by Aaron Reed begins here.

    "Adds a say option, 'with procedural randomness,' that will reliably choose the same text as long as its seed is set to the same number or game object."

    [Log:
    Version 2: fixed a bug with "a procedurally random number from X to Y."]