Neutral Library Messages

version 3/120107 by Aaron Reed

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  • Section - Story, not Game

    [Modern terminology prefers calling an IF a story, not a game. This has been adopted in the main I7 structures, but not yet these messages.]

    Table of custom library messages (continued)
    library-action  library-message-id  library-message-text  
    requesting the pronoun meanings action  4  "no pronouns are set.[as normal]"  
    requesting the score action  1  "[if the story has ended]You scored [otherwise]You have so far scored [end if][score] out of a possible [the maximum score], in [turn count] turn[s][ignore library line break]"  
    requesting the score action  2  "There is no score in this story" [These two messages are not parser-styled for fiddly reasons specified below.]  
    Verifying the story file action  1  "The story file has verified as intact."  
    Verifying the story file action  2  "The story file did not verify as intact, and may be corrupt."