Keyword Interface

version 8 by Aaron Reed

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  • Version 8 of Keyword Interface by Aaron Reed begins here.

    "This extension emulates Blue Lacuna's emphasized keyword system for simplifying common IF input. Nouns, directions, and topics can be typed without a verb to examine, go, or discuss. Works with Glulx or z-code."

    [Changelog:
    -- Version 8: Updated for compatibility with Neutral Library Messages and Player Experience Upgrade
    -- Version 7: Updated for build 6F95; simplified method for setting default state of different keyword types without needing a "when play begins" rule; expanded American Dialect checks to cover all default message appearances of "emphasize," "recognize," and "color" and their variants; changed "things" command to omit items carried by the player; fixed a bug with a post-keyword setting "look" not happening in games without required keywords; many changes to the documentation to make it more accurate and clear.
    -- Version 6: Now emphasizes objects listed after opening an opaque container; omit release number in welcome message if it is not set.
    -- Version 5: Updated to use no deprecated features
    -- Version 4: Updated for build 6859
    -- Version 3: Allowed scenery to be highlighted by default.
    -- Version 2: fixed a namespace issue (output --> KI output)
    ]

    [Possible future improvements:
    -- Add Blue Lacuna's ability to assume the last noun if a verb is typed alone.
    -- Add Walker & Silhouette's ability to take sensible actions after examine: so BOX the first time might examine it, then BOX the next time would open it.
    -- Add ALL CAPS as another emphasis style.
    ]