Inform 7 Home Page / Documentation


Alphabetical Index of Examples

arrow-right.png Examples in Thematic Order
arrow-right.png Examples in Numerical Order
arrow-right.png General Index
arrow-up-left.png Part I. Writing with Inform
arrow-up-left.png Part II. The Inform Recipe Book

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
A

A&E

AARP-Gnosis

The Abolition of Love

About Inform's regular expression support

About the examples

Accented and exotic letters and symbols

Access All Areas

Actaeon

Actions prohibited in the presence of a dangerous character

Actor's Studio

Adverbs used in commands

Aftershock

Age of Steam

Ahem

Air Conditioning is Standard

Alias

Alien Invasion Part 23

All actions given different durations

All Roads Lead to Mars

Allowing EXAMINE to see multiple objects with a single command

Allowing the player to describe his character before starting play

Alpaca Farm

Alpha

Altering response text programmatically

America Stands Tall

AMUSING menu shown at the endgame

Anchorite

Annoyotron Jr

Another, distinct from the player

Ant-Sensitive Sunglasses

Anteaters

Apples

Appointments at future times

Appraisal

The Art of Noise

ASK person TO do something, understood

ASK someone ABOUT an object the same as SHOW

ASKing about a conversation topic other than the one the player typed

Asking the player a Yes/No question

Asking the player to choose a gender

Aspect

Assigning attributes randomly at the start of play

ATTACK and DROP break fragile things

Attitude rules

An automatically closing door

Awarding points for visiting a room


B

Backdrops that move conditionally

Backdrops which can only be examined

Bad Hair Day

Baedeker

Baking soda which has a different name when next to a smelly thing

Ballpark

Banner printing at appropriate times

Baritone, Bass

Barter Barter

Basic room, container, and supporter descriptions

Basic switchable light for a room

Basic window similar to a door

Battle of Ridgefield

Bay Leaves and Honey Wine

Beachfront

Bee Chambers

Beekeeper's Apprentice

Being Peter

Being Prepared

Belfry

Beneath the Surface

The Best Till Last

Beverage Service

Bibliophilia

Bic

The Big Sainsbury's

Big Sky Country

Bikini Atoll

Blackout

Blanking the status line before play

Blankness

Blink

Bogart

Book with numbered pages

Book with various contents

Bookshelf with numerous books

Bosch

Boston Cream

Bottles with removable stoppers

Bowler Hats and Baby Geese

Bribery

Broken and unbroken flowerpots

Brown

Bruneseau's Journey

Bumping into Walls

BURN command, and flammable objects

Buttons

BUY command and a system of money

BUY command and money, complete with denominations


C

Cactus Will Outlive Us All

Camp Bethel

Campfire lit

Candy

Capital City

Capitalised status line

Car which can only be driven on roads

Carnivale

Carousel Room from which exits lead to random locations

Case change for text produced by to say phrases

Casino Banale

Cave Entrance

Cave-troll

Celadon

Centered

Chanel Version 1

Change of Basis

Changing the final question after victory

Channel
    1. Television that can be referred to by channel

    2. Television with more advanced parsing

Character who learns new actions by watching the player

Characters and objects with titles and special articles

Characters killed off by trigger actions

Characters referred to when absent

Characters renamed in play

Check rules modified for taking something we're inside

Checking for missed properties

Cheese-makers

Chest with a supporting lid

Child who asks if we're there yet

Chronic Hinting Syndrome

Cinco

Circle of Misery

Claims Adjustment

Cloak of Darkness

Clocks that can be SET TO any time

Clothes made of priced fabrics

Clothing kinds

Clothing that layers

Clothing with layering and regions of the body

Clouds with random descriptions

Cloves

Clueless

Colour names for exotic pigments

COMBINE action for connecting multiple objects into one

Command applying to an object added to the story

Command prompt changing to reflect state of combat

Commercial break

Compass directions renamed

Complimentary Peanuts

Concealed pet who would yip at you if it could see you

Concealing clothing for other characters

Contact with objects detected

Containers and supporters given a common kind

Containers referred to by contents

Containers that calculate internal volume and available room

Containers which have a breaking strain

Continuous space with distant objects visible

Continuous space with distant objects visible and automatic room description

Continuous space, simple

Control Center

Controlling the order in which multiple-object actions occur

Conversation based on keyword recognition

Conversation system with recap of past exchanges

Conversation where characters seek logical connection to foregoing topics

Conversation with multiple options for each conversation topic

Copper River

Costa Rican Ornithology

The Cow Exonerated

The Crane's Leg
    1. Descriptions based on how objects compare with player's expectations

    2. Descriptions based on player-character's observation abilities

Creating our own text variations rules

Creating our own text variations rules, part two

Croft

Crusoe

Curare

CUT and TIE for lengths of string

CUT [something] WITH [something] command

Cycle of day and night scenes

Cyclical randomization of named objects


D

Dangerous objects not to be touched

The Dark Ages Revisited

Dark rooms given non-standard description

A Day For Fresh Sushi

Day One

Deadbolted door unlockable without a key on one side

Dearth and the Maiden

Death message replaced

Deck of cards

Delayed Gratification

Delicious, Delicious Rocks

Democratic Process

Depth

Describing action outcomes using a random choice of verb

Describing action outcomes using a random choice of verb or describing the world state that results

Describing action outcomes using an adaptive random choice of verb

Describing objects with parts

Describing ongoing character behavior with participles

Describing relations using a random choice of verb

Description from inside a vehicle

Device to remember and play back actions

DIAGNOSE command

Dimensions

Dinner is Served

Disambiguating based on properties

Disambiguating body parts

Disambiguation question giving items more explicit names

Disambiguation question worded in a new way entirely

Disenchantment Bay
    1. The charter boat

    2. Scenery

    3. Glacier view

    4. Descriptions of things

    5. Cabin door and deck

    6. Locked-up fishing rods

    7. Radar and instruments

    8. Pushable chest of ice

    9. The Captain

    10. Clothing and possessions

    11. The player's backpack

    12. Complete playable scenario

Disorderly conduct

Do Pass Go

Don Pedro's Revenge

Door described and parsed differently depending on where it is

Door described differently depending on where it is

Door kind that describes the destination

Doors as seen by NPCs

Doors that open automatically

Down Below

Down in Oodville

Drawers where thing is always in the last opened

DRINKing a potion which then goes away

DROP applies even to objects the player carries indirectly

DROP modified to distinguish between large and small enterable supporters

DROPPING into and onto things

Dubai

Duplicated blue, red and green building blocks


E

Early Childhood

Eddystone

Electric light kind of device

Electrified

An elevator operated simply by walking in and out

An elevator which takes the player to alternate floors

Elsie

Emma

Empire

Encyclopedia set

Endurance

Enterable objects

Entrapment

Entrevaux

Entropy

Equation used for price curves

Equipment List

Escape

Escape action for non-player characters only

Escape from the Seraglio

Every turn an opponent plays

Exact numbers replaced with vague quantifiers

EXAMINE multiple things at once

EXAMINE produces special results for a group of objects

Examining everything at once

Examining the player

An example bouquet of flowers

Exits added to a room

Exits and rooms listed in the status line

Exits only listed in the status line

Extension design advice

Extra Supplies

The Eye of the Idol

Eyes, Fingers, Toes


F

Fabrication

The Facts Were These

Falling into a pit when going from darkness to darkness

Fallout Enclosure

Farewell

Fate Steps In

Faux-infinite supply of red pens

Feline Behavior

Ferragamo Again

The Fibonacci Sequence

Fido

The Fifth Body

Fifty Times Fifty Ways

Fifty Ways to Leave Your Larva

Filtering text output in room names

Finality

FIND command

Finding the bottom of a pile

Fine Laid

Finishing School

First look text added for a newly entered room

First Name Basis

Fish of ambiguous species

Flashlight

Flathead News Network

Flotation

FOLLOW command

Food Network Interactive

Food with ingredients affecting the player

Footnote system

For Demonstration Purposes

Fore

Formal syntax of sentences

Formicidae

Four Cheeses

Four Stars
    1. Dark room which relies on other senses when light is off

    2. Scope for listening different from scope for seeing

The Fourth Body

Fragment of a Greek Tragedy

Frizz

Frozen Assets

Full Moon

FULL SCORE using a list of stored actions

FULL SCORE with achievements table and rankings

Fun with Participles

Furniture, resentment of

Further Reasons Why All Poets Are Liars


G

Garibaldi
    1. Readout of all doors in the game

    2. Coloured text styles

Generation X

Get Axe

GET DOWN and DOWN understood as EXIT

Get Me to the Church on Time

Ginger Beer

GIVE action for other characters

GIVE command extended

GIVE extended to multiple objects at once

GO BACK command

GO equivalent to GO OUT

GO OUT and GO IN determine most appropriate direction if none is defined

GO TO ROOM command

GO TO ROOM with automatic door-handling en route

GO UP and GO DOWN determined by room altitude

Goat-Cheese and Sage Chicken

GOing an invalid direction produces a list of valid exits

Going Going

Gopher-wood

The Gorge at George

Graph-theory view of relations

Grilling

Guided Tour


H

The Hang of Thursdays

Happy Hour

Hatless

A Haughty Spirit

Hays Code

Hayseed

Heat death

HELP command is recommended if the player seems lost

HELP command with specific set of topics

HELP menu from extension, with added content

HELP with a simple menu

A hexagonal map grid for movement

Hiding things under other things

Higher Calling

Hint access able to be turned off for the duration of the game

Hints leading the player through conversation

Hints leading the player through physical puzzles

Histories of previous games saved to external file

History Lab

Hohmann Transfer

Horribly heavy box described differently after being taken

Hot Glass Looks Like Cold Glass

Hotel Stechelberg

Hour of the Wren

Hover

HTML-style italic and boldface tags

Hudsucker Industries

A Humble Wayside Flower

Hunger eventually killing the player

Hymenaeus

The Hypnotist of Blois


I

I Didn't Come All The Way From Great Portland Street

Ibid.

Identifying nouns by the last thing done to them

Identity Theft

If It Hadn't Been For...

Igpay Atinlay

Implicit takes require time

In Fire or in Flood

Incorporating changeable objects into the body of the room description

Indirection

Infiltration

Instant EXAMINE and LOOK

Interrogation

Introduction to Juggling

INVENTORY handling of properties made more flexible

INVENTORY listing with separate carried and worn items

INVENTORY revised for other characters

Inventory standard response changed

INVENTORY wide and tall

IPA

IQ Test

Ish.


J

Jamaica 1688

Joke command added

Jokers Wild


K

Keywords in place of ordinary commands

Kinds given new singular and plural synonyms

Kiwi

Kyoto


L

Labyrinth of Ghosts

Lakeside Living

Lanista
    1. Simple Randomized Combat

    2. Randomized Combat with Weapons

Latin Lessons

Latris Theon

Laura

Lead Cuts Paper

Lean and Hungry

The Left Hand of Autumn

Lemonade

Leopard-skin

Lethal Concentration
    1. Gas diffusion from a source through adjacent rooms

    2. Gas diffusion in which gas is heavier than air

Letters described as a group

Levels of lighting

Lies

Light levels variable depending on the number of candles the player has lit

Light-filled rooms as a route through a space

Lighting and relighting a candle

Liquid containers with measured contents

Liquid model with large bodies of liquid added

Liquids in mixtures, identified by recipe

LISTEN command extended

LOCK and UNLOCK with altered carrying requirements

Lollipop Guild

LOOK [direction] command

LOOK mentions only currently useful objects

LOOK UNDER shows nothing unless the player has a light

Low Light

Lucy

Lugubrious Pete's Delicatessen


M

M. Melmoth's Duel

Machine that transmutes objects

Magnet which picks up nearby metal objects

Magneto's Revenge

The Man of Steel

The Man of Steel Excuses Himself

Map region listed in status line

Marble chute toy

Masochism Deli

Matches that set fires

Mathematical view of relations

Matreshka

Mattress King

Maze escaped by performing an exact sequence of actions

Maze with randomized room links

Meet Market

Menu of numerical options

Merlin

Meteoric I and II

Midsummer Day

Mimicry

Ming Vase

Minimal Movement

Mirror into which the player can look

Mirror remembering a room description from the past

Mirror, Mirror

Misadventure

Missing nouns supplied in commands to characters

Mistress of Animals

Model objects referred to by the thing modeled

Model Shop

Modern Conveniences

Modifying and re-parsing an entered command

Money for Nothing

Morning After

Moving a backdrop during play

Mr. Burns' Repast

MRE

Multiple-object actions given modified descriptions

Murder on the Orient Express

Murderer chosen randomly at start of play

Mutt's Adventure


N

Name of a dog set by the player

Name of player character selected at start of play

Nameless

Names of objects change with player's diction

Narration which changes as the player learns new facts

Narrative Register

Near-infinite supply of pizza

Neighborhood Watch

Nickel and Dimed

Night and Day

The Night Before

Night Sky

Nine AM Appointment

No Place Like Home

No Relation

Noisemaking

Noisy Cricket

North by Northwest

North-northwest and similar directions

Northstar

Novice mode offers suggestions before each prompt

Number Study

Numberless

Numbers in relations


O

Object-based rulebooks

Observation stage after report

Odin

Odyssey

OFFER price FOR command allowing player to bargain

Olfactory Settings

On/off button for devices

One of Those Mornings

One Short Plank

Only You...

Orange Cones

Originals

Otherwise if demonstrated

Otranto

Owen's Law

Oyster Wide Shut


P

Paddington

Pages

Pair of dice for rolling

Palette

Panache

Paragraphs of flexible descriptions

Parser errors involving the any token

Past tense conditions

Patient Zero

Peeled

Peers

People changing their titles during play

People commanded to obey

People introduced by relative

People listed as a group, with their possessions afterward

People perform errands and randomly spread disease

People who do new things each time the player looks

People who interact with each other each turn

People who move around a party on their own

People who must be greeted before conversation

People who reject categories of instruction

Persephone

Person capable of reaching through solid objects

Person who answers questions based on a common pool of knowledge

Person who answers what, where, and when questions differently

Person who comments on the player's every action

Person who finds a path to a destination specified by player

Person who follows the player

Person who gets fed up after being asked to do many implausible things

Person who laments broken objects

Person who moves on a pre-determined path

Person who moves randomly

Person who obeys almost all instructions

Person who opens a container before trying to get something from it

Person who picks up treasures

Person who pursues his own goals each turn

Peugeot

Photographs referred to by subject matter

Phrase to repeat a rule

Phrases applying to specific things

Pig Latin for the player's commands

Pine
    1. Waking the Princess

    2. Chatting with the Princess

    3. Flashback scenes described to the Princess

    4. Flashback with multiple endings

Pink or Blue

Pizza Prince

Plank bridge breaks on being crossed when the player is carrying something

Player controls multiple player-characters in turn

Player's erroneous command recorded for later

Player's height randomized at the start of play

Plot summary in place of a score

Pocket added to every jacket

A point for never saving the game

The Pointy Hat of Liminal Transgression

Polarity

Police State

Politics as Usual

Polygons

Port Royal
    1. A landscape from Jamaica, 1691

    2. With one-way connections added

    3. Divided into regions

    4. Character names

    5. Producing an EPS map

Postures for sitting, standing, and lying down

Pot of Petunias

POUR that pours liquid on a fire

The Prague Job

Preferences file loaded on replaying

Princess and the Pea

Printed names for complex-named objects

Printing the description of something activity

Priority Lab

Prisoner's Dilemma

The Problem of Edith

Producing an EPS floorplan

Producing an EPS map of Greece

Prolegomena

Properties, checking for

Proposal

Provenance Unknown

Puff of Orange Smoke

Puncak Jaya

PUSH something A DIRECTION modified

PUSH something a direction with extra phrasing

PUSH SOMETHING TO check rules modified

Pushing a box between named internal positions in a room

PUT and INSERT automatically TAKE first

PUT and INSERT automatically TAKE first even with multiples


Q

The Queen of Sheba

Query

Questionable Revolutions

Questions asked of the player

Quiz Show


R

Radio Daze

Radio producing cycling programming

Radios and other devices active when switched on

Raised supporter kind that conceals its contents

Random distribution at the start of play

Random variations within text

Randomized pedestrian passer-by

rBGH

READ command separate from EXAMINE

Real Adventurers Need No Help

Recorder that records sounds made by player and non-player actions

Red Cross

Red sticky label

Redirecting actions to new objects

Redirecting all actions from one object to another

Reflections

Refusing to understand "hot"

Region off-limits to a player without VIP pass

Regions, traveling from

Relations and their uses

Relations applying to multiple values of the same kind

Relations syntax explored

Relevant Relations

REMEMBER command keyed to topics

Removal

Reordering multiple objects for dramatic effect

Replanting

Reporting rules for other characters' behavior

Responding to questions starting with WHO, WHAT, etc.

Responsive

Restrictions preventing inappropriate behavior

Results of a rule

Resuming play after an accidental death

Revenge of the Fussy Table

Rip Van Winkle

Robo
    1. Robot that stores only one program at a time

    2. Robot able to store and perform fifteen named scripts

Rock Garden

Rocket Man

Room description changes after first visit

Room description changes after note is read

Room description changes at each of several visits

A room where the game cannot be saved

Rooms player is forced to visit in order

Rooms with sounds of nearby water, illuminated by flickering light

Rooms with sounds of nearby water, illuminated by flickering light

Rooms with visible exteriors

Rope, able to be tied to things and dragged betwixt rooms

An RSS reader connecting to the Internet

Rubies

Rules of Attraction


S

Sackcloth

Safari Guide

Safe that can be opened with a combination

Safe with a multi-number combination

Safety

Saint Eligius

Sand

Sanity-check stage before the Before rules

Savannah

Saying a number in round numbers

Scene that ends as soon as the player has embarrassed himself

Scene which plays through a series of events in order, then ends

Scene which starts and finishes

Scene with random atmospheric events

Scenes which change as the player explores his inventory

Scenes which restrict movement

Scenes with props lists and location properties

Scheduling an eclipse

Scope approaches compared

Scope for large objects visible far away

Scoreboard preserved between games

Scored items listed in a table

Search and Seizure

SEARCH [room] action that opens every visible unlocked container

SEARCHing for an item which moves into play

The Second Oldest Problem

Setting pronouns to respond to sudden changes

SHAKE command

Shawn's Bad Day

Shifting alliances among people

Shiny items are described as reflecting torchlight

Shipboard directions

Shipping Trunk

Shirts constructed from component parts

SHOOT command, and ray gun disintegrating objects

Shops open and close at specific hours

SHOW something without taking it first

Shuffling the arrangement of items in a container

Sieve of Eratosthenes

Signpost that can be turned

Signposts to distant rooms

Signs and Portents

Single yellow onion in a sack

Situation Room

Sleep and waking

Slightly Wrong

Slogar's Revenge

Slouching

Smart window

Smoke which spreads, not tracking concentration

Smuggler carrying hidden items

Snip

Solitude

Some Assembly Required

Something Narsty

Space Patrol - Stranded on Jupiter!

The Speed of Thought

Spellbreaker

Spring Cleaning

Staircase kind of door which diverts the CLIMB command

Staircase kind of door, always open and unopenable

Standard IF demonstration

Starry Void

Stately Gardens

Status line with centered text, the easy way

Status line with centered text, the hard way

Stone

Story driven by internal rules

Straw Boater

Straw Into Gold

Streaming

Strictly Ballroom

Studious

Substituting insults and boasts

Supporter from which the player cannot take things

Supporters that don't list contents in room descriptions

Sweeney

Swerve left? Swerve right? Or think about it and die?

Swigmore U.

Sybil
    1. ASK, TELL, and ANSWER conflated

    2. YES and NO directed to people


T

Table of juggling equipment

TAKE action reports where the noun came from

TAKE prints a description

TAKE scenery producing a custom response

TALK TO command used with scenes

TALK TO usage corrected

Tamed

Technological Terror

Telephones reaching distant parties

Telephones with standard American-length phone numbers

Telescope allowing view of another room

Tense Boxing

Terracotta

Terracottissima

Terracottissima Maxima

Terror of the Sierra Madre

Testing command

Testing for empty properties

Testing the locale description order

Text Foosball

Thirst

Thirst 2

3 AM

THROW [something] AT [something] command enhanced

Tilt
    1. Deck of cards that can be referred to by name

    2. Identifying poker hands

    3. Playing cards with colored unicode suits

Time expressed in units other than minutes

Time told in 24-hour military style

Timeless

Tiny Garden

To say rules for insults and boasts

Today Tomorrow

Tom's Midnight Garden

Torch understood as flaming or extinguished

Totality

Tour des Maillots

Trachypachidae Maturin 1803

Train that makes station stops

Transmutations

Travel requiring a vehicle

Travel to a room described

Trieste

The Trouble with Printing

Trying Taking Manhattan

Turns take 15 minutes each

Turns take a quarter day each


U

U-Stor-It

The Über-complète clavier

Unblinking

The Unbuttoned Elevator Affair

Uncommon Ground

Under Contract

Understanding names of things, basic

Understanding new commands involving compass directions

Understanding text

Understanding units as part of the name of a thing

The Undertomb

The Undertomb 1

The Undertomb 2

UNDO not mentioned in the final question

The Unexamined Life

Unit conversions

Unpeeled

Unthinkable Alliances

Up and Up

Uptempo

Uptown Girls

USE action which divines rational behavior for a wide range of possible nouns

Using lists as arrays

Using lists as queues

Using lists as rings

Using lists as sets

Using lists as sieves

Using lists as stacks


V

Van Helsing

Variety

Variety 2

Variety of postures

Varying room description text

Verbosity
    1. Brief descriptions by default

    2. Full-length descriptions mandatory

Veronica

Versailles

Video camera that records all actions

A View of Green Hills

Virtue

Vitrine

Vouvray


W

Wainwright Acts

WAIT [number] MINUTES command

WAIT UNTIL [time] command

Waiting Room

Walls and Noses

Wand which reveals a person's concealed possessions

Waterskin being depleted

Waterworld

Ways Out

Weathering

Weighbridge

Wesponses

Western Art History 305

What Makes You Tick

What Not To Wear

When?

Whence?

Whither?

Widget Enterprises

Window connecting two rooms

Windows in high places

Winds of Change

Witnessed
    1. Batteries, swappable between devices

    2. EMF Meter

Wonderland

Wonka's Revenge

The World of Charles S. Roberts

Would you...?

WRITE IN command that will open a free-text mode

WRITE text IN command that will store text

WXPQ


X

Xerxes

Xot

Xylan

XYZZY


Y

Y ask Y?

Yolk of Gold

You see nothing special... message replaced

Your Mother Doesn't Work Here


Z

Zero

Zodiac

Zorb

Zork II

Zorn of Zorna

Zqlran Era 8

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z